You're on the london underground (we have free wifi at stations now) and you come across a link on twitter which looks interesting as you're rocketing through the tunnel. How often do we stop to reconsider our best practices? We solve a problem but does it really benefit our users? Let's talk about first world problems: If your site had a Flash of Unstyled Text it was considered a poor implementation of font-face. Somewhere along that path it became a best practice to place web fonts on the critical path. We had a problem and, as front end developers love to do, we set about to race to be the fastest to fix it. It was shiny, fancy and it brought with it its own challenges: namely that in certain browsers there would be a flash of the fallback font until the browser had finished downloading the resource. When font-face landed we had this new tool at our disposal. This is the main reason why web fonts are deemed critical to web pages: to avoid the flash of unstyled text which is then later repainted. The story behind FOUTĬSS is justified critical due to the flash of unstyled content which would ensue if we deferred it. His blog corresponds to my May 2013 talk The slides for that talk can be found on slideshare. Alternatively, it can be integrated as a new set of scenarios for owners of the original Command: Modern Air/Naval Operations Game of Year Edition!Ĭlick here for the Command: Northern Inferno teaser trailer.Twitter Github Web Fonts and the Critical Path This is great opportunity, both for newcomers and for hardened veterans of CMANO: Northern Inferno can be played as a separate game ( with the possibility to upgrade it to the base game with all the available database and scenarios at any point in time). With a very detailed unit and weapon database at their direct control, you will get the chance to lead the most lethal and advanced armed forces at sea, on land and in the air! Bridge, active Royal Navy officer and Falkland’s veteran, you are cast into a fictional conflict between the Soviet Union and the West, shortly escalating to a full conventional war. Through 15 scenarios accurately written by Paul A. The countdown has started! Warfare Sims, award-winning developers of Command Air/Naval Operations – the extraordinary real time wargame that changed the face of modern warfare simulations – today announce a new, stand-alone game that uses the latest version of CMANO: Command Northern Inferno! Get more information about the game from its official product page.īetter’ is the enemy of ‘Good Enough – Sergey Gorshkov, Admiral of the Fleet of the Soviet Union We are also going to offer a free Steam key to anyone who bought a copy from the Matrix Games or Slitherine store, once the game is available on this digital platform! Easing newcomers to the game is a full series of 7 tutorial scenarios plus a whole new series of tutorials videos by the infamous Baloogan.Ī special 10% launch discount is available for a limited time period. Fans of the series can now save the free world and repel the Soviet offensives during massive air, surface and underwater battles. Bridge, active Royal Navy officer and Falklands veteran. Set in a what-if WW3 context, the game offers a suspenseful campaign, featuring 15 realistic nightmare scenarios written by Paul A. Today, award-winning Command: Modern Air/Naval Operations is getting a first standalone expansion called Northern Inferno. The world is plunging towards another global conflict – but this time, there will be no post-war recovery, only nuclear disaster. The year is 1975, the Cold War is omnipresent and beneath the veneer of détente, the tension between the two superpowers irreversibly escalates towards the ultimate confrontation.Īs an at-sea “accident” results in the sinking of a Royal Navy frigate and the Warsaw Pact is mobilizing, events rapidly spiral out of control.
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