There's no character specific abilities, really, and the way the job card system works, you can make anyone learn anything. Characters, from a party standpoint, are pretty generic and there's nothing to really differentiate them from one another. Crazy bullshit required to get certain items (and maybe more) that revolved around not opening certain chests and stuff. +/- While the map feels a hell of a lot more open than FFX, there wasn't anything really compelling to me that made me feel that I should explore and find everything/do everything. It never becomes a standard FF type story with a real quest to save the world from some ultimate villain hell-bent on destroying it. ![]() Plot is a sub-story from a bigger political story about two kingdoms at war. +/- Some cool character designs, though most of the dialogue and story wasn't appealing to me, so I don't recall their actually "personalities". +Interesting combat system in real time including mechanics like bows or guns needing to hit flying enemies and the gambit system for controlling the AI party members was robust. People complain about the first 20 or so hours of FF13 being linear, but 99% of FFX was linear by comparison and people seem to love that. Religion based plot did not resonate with me +Large number of characters for your party, each with unique roles or abilities of some sort. +Classic turn based menu for fighting, if you like that sort of thing +Most stories revolve around central, if predictable, plots that are mostly fantasy-based Not sure if it helps, but I'll throw out this list of +/- for why I like/dislike each: Depends on what kind of Final Fantasy experience you're looking for.
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