![]() Overall, I really like this game, and I think it's great for a rage-inducing life simulator. Despite these minor flaws, I can't say that I don't like this game, as it's one of the most satisfying to master and somewhat addictive, albeit rage inducing game I've ever played, and I can't recommend it enough to those who want a challenging game that will test their patience, as this game will do just that and then some. That just makes it that more rage inducing, when I feel like it didn't need to be. Keep on trying, don't let it get to you" or "Oof, you just lost a lot of progress" when you fall. ![]() But it can be annoying as all hell when he says something like "Oh no. I understand he's narrating to help the flow of the game and drive the premise home. Customize your character with unlockable gear and compete in leaderboards or live rankings - if you want to Inspired by Getting Over It with Bennett Foddy. Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuos 2002 B-Game classic Sexy Hiking. Another is the fact that Bennett's narration, while definitely not bad, can sometimes make some situations worse. I find this a problem, because, at that point, it doesn't really feel like it's your fault that you fell back down, which is even more rage inducing than it would be if you fell down on accident. ![]() Sometimes you fall to the foot of the mountain, both in the game, and in regards to depression. Then, it feels like you’ve lost everything. Any slight setback can send you spiraling all the way to step one. A huge, chaotic mountain of trash: obtuse and difficult to climb. One is how frequently it feels like there are parts of the world that are there solely to screw you over (one big example is the "snake" at the near end). Getting Over it with Bennett Foddy feels like an allegory for depression. Despite this game being great for the most part, I do have a few complaints. I think this is a great idea from Bennett Foddy, and i'm glad it was implemented so well here. The premise of this game is great, as it's one of those more philosophical games that subtly teaches you that life is still great, regardless of how many times you fall down, because, sooner or later, you'll get back up and kick ass again. I found it extremely satisfying to master the gameplay and finally get back to where I was. The gameplay, while a bit loose, is actually really good once you get the hang of it, as you swing the hammer to climb up everything. Fall down, rage, get up, shake it off, parkour-on More info View in Steam store Psychological Horror Difficult Precision Platformer Indie Adventure Jump King 8. Nice mysteries and a beautiful reward await the grasp hikers who attain the. With apply, you’ll have the ability to bounce, swing, climb, and fly. You progress the hammer with the mouse, and that’s all there may be. Flip, ski, and dive yourself up a massive mountain of stuff. Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo’s 2002 B-Game basic ‘Horny Climbing’. I found myself shocked by how luscious and detailed everything is, especially for a mobile game (I know this game is on PC too, but I have it on iPhone). A physics driven parkour game inspired by 'Getting Over It' and 'Jump King'. The visuals, the gameplay, and the premise are all great. I've played my fair share of rage inducing games, but this might be the most unforgiving game I've ever played.
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